JEREMY XIDO, originally from Detroit, graduated in Painting and Comparative
Literature from Columbia University and trained at the Actor's Studio. In 2000 he created the company Cabula6 in Barcelona. Jeremy Xido led several projects commissioned by the Tanzquartier in Vienna: the audio-tour and theater piece 'Trace'(2003), 'Angel Central' (2005), 'Café Bon Bon' together with Claudia Heu (2006), 'On Earth' (2007). The work ranges from stage pieces, to site-specific works, to films, to projects of social intervention.The focus is on the border between reality and fiction and the uneasy dialogue between a person's private sense of identity and its dynamic reception in a broader social context. Involved forms of audience collusion are searched for, that give a sense of renewed agency to the creators and performers, as well as to the audience as participants.
During his residency in Bains::Connective, Jeremy will work on the piece 'Other People's Pain', a twofold project consisting of a documentary and a live performance. It investigates the problematic role of War Journalism in a society oversaturated with images and reports of Pain. Through live exchange with the public, the project wants to question the ways in which communities are created and dismantled as a result of pain - our own and that of others.
OTHER PEOPLE'S PAIN, (CABULA6)
a 15 minute selection from a new multimedia performance piece to be seen on Sunday 7 september 20:00 in Bains Connective
Can you really imagine someone else’s pain?
Other People’s Pain is a multimedia performance about the way different pains – banal, chronic, traumatic – shape how we imagine ourselves and others as human. A performer, Jeremy Xido, tries to get inside a character, Ellis Defonte, a New York City video blogger, who is running after the famous South African War Correspondent, Max Dros. Injured in the field, Dros, has removed himself from the world and is undergoing various forms of extreme self-medication - from pills, to alcohol, to hanging upside-down in gravity boots, to playing video games.
Flying towards and fleeing from pain, the performance winds through a mixture of document and fiction, the real and virtual, between video games for sufferers of post-traumatic stress disorder and war reporters smoking and watching Val Lewton B-horror movies.
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